![]() And that's what would give us the best chance of creating something that would stand out from everything else on the platform. And with experience on systems like the Super Nintendo we knew we'd be able to push the hardware of the GBA very hard to its limits. So trying to tackle something like the GameCube was a much taller order. IGN: So why did you decide on the Game Boy Advance?Īdrian: When we founded Fuse it was just the two of us, we had very limited resources. We basically put all this together, tweaked it, went to Seattle, and pitched it to them. The little demo featured what we thought could be the first area of the game, and then jump straight to what we thought could be the last area, a showdown with Bowser. It was crucial to show great gameplay because that's what Nintendo's all about. So the only way forwards was to produce a very playable demo. As we were a newly formed company we thought we needed a bit of impact before they would even bother to speak to us. IGN: Who came up with the concept for a Mario pinball game? Was it a Fuse idea, or was it something that Nintendo wanted to do and commissioned you guys to do it?Īdrian: It was a Fuse concept. There was a lot we could draw upon and twist to fit the unique style of gameplay in Mario Pinball. IGN: Did any existing assets, like physics algorithms, move over from Pro Pinball to Mario Pinball Land?Īdrian: No assets, we really just took the experience we had. That provides the foundation for really exciting gameplay. Beyond that, it's the element of chaos, trying to get the ball to do what you want. You can tell pretty much anyone that one button controls the left flipper, another button controls the other flipper, and then have some fun. ![]() IGN: So why do you guys favor pinball so much?Īdrian: I think that the main thing is that it's so easy to pick up and play. This formed the pedigree for the company, so to speak. ![]() Before that, Richard and myself worked on a series of games, Pro Pinball, which were pinball simulations. From there we got a few other people together to create Mario Pinball, just the five of us. I founded it with a guy I worked with for many years, Richard Horrocks a few years ago. If Mario or the Yoshi Eggs leave the Egg Mark area, the Bonus Tower disappears.Adrian Barritt: We're a very small young company. Depending on the player's score and the number of points earned in a level during a game, the number of points the golden egg is worth varies: It is worth at least 250,000 points in every level except the Fiery Stage, where it is worth at least 1,010,000 points. At the top of the Bonus Tower, there is a big golden Yoshi Egg, which can be collected for a large number of points. This causes the Bonus Tower to extend upwards, revealing additional targets for Mario or Yoshi Eggs to hit, which lower the Bonus Tower and reward coins. The player then needs to use the flippers to hit a Yoshi Egg inside this hole. If a Yoshi Egg is used in an Egg Mark area, a hole for the Yoshi Egg appears underneath the Bonus Tower. It can be used to make the Bonus Tower appear. An Egg Mark is an object found in the center of a special area in every level in Mario Pinball Land, except in the Fun Fair.
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