![]() Combined with a huge gaming community (something that may have been invisibilized externally due to the rampant levels of piracy) this created the primordial soup for the videogame industry.Īfter a major economic crisis in 2001, Argentina had an exchange rate to the dollar that allowed us to export our game development services at very competitive prices. What's your impression of the game development scene in that region right now?Īndrés Chilkowski : With the rise of global digital distribution and the democratization of game engines and content authoring tools, people from all over the world can make games nowadays.Īrgentina has a big entrepreneurial tradition and also a strong presence in adjacent creative industries such as software, film, animation, comics, advertising, etc. GWB: In the past couple of years, we've seen more and more GWB Awards entrants coming from Latin American developers and teams – we've had entrants from Brazil, Argentina, Chile etc., and there's some real quality in there. Reaching this level of proficiency allowed us to take our next big challenge: to deliver a truly innovative Multiplayer First Person Shooter as Quantum League. This and the fact that we've been around for a long time now, supports our company's tagline: "Built on experience, Fueled by Passion". ![]() Every single one of us has a true passion for what we do. We value working as a team and learning from each other. The turning point was when we landed the chance to make the reboot of Master of Orion with Wargaming as a publisher.Īll of us share this dream of making AAA games in Argentina, so we are almost like a big happy family. The studio had very humble beginnings, as we bootstrapped it since its inception. A 13-year-old game that is still up and running! Our first big game was a full-blown MMORPG (champions of Regnum) that we developed from scratch, game engine and backend technology included. We love tackling projects that are a big challenge. Our goal is to become a world class studio and make the kind of games that we love to play (as the hardcore gamers that we are.) GWB: Just to start, for those who may not be so familiar with Nimble Giant, can you tell us a little about the studio? What is the history, work ethic and philosophy of the studio?Īndrés Chilkowski : Founded in 2002, Nimble Giant is among the very first professional game development studios in Argentina (and also in Latin America actually). You can also follow them on social media on the Quantum League twitter channel and the Nimble Giant Entertainment channel. As with all our 2020 winners, we strongly encourage readers to check out the game which you can find on Steam. We were lucky enough to be able to ask the Chief Creative Officer of Nimble Giant Entertainment, Andrés Chilkowski, some questions about the studio and the game. ![]() The result is a highly tactical FPS which plays out at a blistering pace. ![]() Players are encouraged to outmaneuver their opponents across these loops, considering where they want to be and where their opponent might go. Using a time loop mechanic, the game asks you to team up with your past and future selves as you play through each loop of your character one by one. In Quantum League, your teammate is you! Or, rather, previous and future iterations of yourself. Unlike many FPS games nowadays that look to expand fights by including twitch-skill necessitating environmental traversal, or by adopting a Battle Royale format, Quantum League encourages players to think not in 3 dimensions, but in 4! Quantum League describes itself as "a revolutionary Time-Paradox Shooter" and while many games tend to overstate how innovative they truly are, Quantum League is not such a case. One game that took home a prize at the 2020 GWB Game Awards was Quantum League, from Argentinian studio Nimble Giant Entertainment.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |